I perfom well in collaborative environments and enjoy learning across all aspects of game development.
My background in Music Composition, where I explored dynamic soundtracks that adapt to player behavior, has given me a strong creative and technic foundation.
When starting studies in Game and Level Design, I discovered my passion for animation and its potential to drive interactivity and gameplay mechanics. My goal everytime is create the most interactive animations that blend the best as possible with the environment and other actors of the game.
I am especially interested in hack-and-slash, party, fighting, and roguelike games, though I remain open to exploring a wide range of genres.